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Racing game servers for leagues and race nights

Run practice, qualifying and races on your own server, with your cars, tracks and rules. Find your racing game, see what its server needs and pick a location close to your drivers.

  • Search by name or abbreviation
  • Size advice per game: players, memory and disk
  • 20 game server locations

All racing game servers A–Z

  • Assetto Corsa Competizione

    Install size
    30 GB
    Suggested disk
    50 GB
    Racing

Install sizes come from the game definitions of our server platform. The suggested disk adds room for updates, saves and backups; modpacks and large maps need more.

  • DDoS protection
  • 20 game server locations

What a racing server needs

A good race night depends on a stable connection, the same content for every driver and sessions that run on their own.

Low latency for close racing

Wheel-to-wheel racing needs a stable connection. Choose the location closest to most of your drivers from our 20 game server locations.

Cars and tracks

Mod cars and tracks are named by the server and installed by every driver. Share one content pack with your league so everyone has the same files.

Sessions that run on their own

Set practice, qualifying and race lengths in the server configuration, and the server moves through the sessions without an admin.

Grid size

The grid size depends on the game and, in some games, on the pit boxes of the track. Plan the server for your full grid on race night.

Rules, assists and penalties

Passwords, admin rights, allowed assists and penalties are server settings. Set them before your first event.

Same version everywhere

Drivers need the same game version and content as the server. Update the server and your content pack together.

Server needs at a glance

Players, memory, mods, crossplay and the default port of popular games in this genre. Open a game for its full size table and sources.

Server needs at a glance
Feature
Players Per server
Memory Typical range
Mods How they install
Crossplay Who can join
Default port Game traffic
Euro Truck Simulator 2 Up to 8 drivers 2–4 GB Your DLC and mods PC (Windows, macOS, Linux) 27015 · 27016
Assetto Corsa One per car 1–4 GB+ Mod cars and tracks PC (Steam) 9600 · 8081
BeamMP (BeamNG.drive) Set with MaxPlayers 1–4 GB Resources/Client mods PC (Windows, Linux) 30814 TCP/UDP
Multi Theft Auto: San Andreas 32 by default (maxplayers) 1–6 GB Lua resources PC (GTA: San Andreas) 22003 UDP
rFactor 2 Players plus AI 4–12 GB Workshop packages PC (Steam) 54297 TCP+UDP
Wreckfest Up to 24 drivers 2–4 GB Steam Workshop PC (Windows) 33540 UDP
Wreckfest 2 Up to 24 with bots 4–8 GB Not yet PC (Steam) 30100 UDP

Starting points from each game’s server documentation, checked in October 2026. Modded servers and big worlds need more memory.

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Frequently asked questions

Still have a question? Send us a message and our team will reply by email.
Do drivers need the same cars and tracks as the racing server?

Yes. The server sets the cars and the track, and every driver needs them installed. Share a content pack or a download link with your league before race night.

How many drivers can a racing server hold?

It depends on the game, and in some games on the track’s pit boxes. Each game page lists the limit.

How much RAM does a racing server need?

Racing servers are usually lighter than survival or sandbox servers. The game pages give a size table for each game; mod content adds disk use, and several servers for different classes add up.

Can practice, qualifying and the race run automatically on a racing server?

In most racing games, yes. Set the length of each session once in the server configuration, and the server moves from practice to qualifying to the race on its own.

Can I run BeamNG.drive multiplayer on a racing server?

Yes, through BeamMP, the community multiplayer mod for BeamNG.drive. Players join with the BeamMP launcher.

Which location is best for a racing league?

The one in the middle of your drivers. Game servers run in 20 locations; for an international league, compare the latency of each driver before the season starts.

Setting up a league or a race series?

Tell us the game, your grid size and where your drivers are, and our team will suggest a setup.

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