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Survival · Sandbox

Project Zomboid server hosting for Build 42 and Build 41

Survive Knox County together on a server that keeps running when you log off. Run Build 42 with its new multiplayer or stay on Build 41, add Workshop mods and maps, and set the sandbox rules for your group.

  • Build 42 multiplayer, or Build 41 on the legacy branch
  • Workshop mods and maps, downloaded when players join
  • Sandbox settings for zombies, loot and time
  • Memory sized by player count
VersionBuild 42 multiplayer reached the stable branch with 42.20 on 29 July 2026. Build 41 stays on the legacy41 beta branch; saves do not carry over.
Build 42 · Build 41 on legacy41
PlayersSet MaxPlayers in servertest.ini; admins do not count. Hotfix 42.20.3 raised the supported limit to 254 players.
32 by default (MaxPlayers)
Ports16261/UDP is the default port for Steam queries, 16262/UDP for direct connections.
16261–16262 UDP
RAMThe Project Zomboid wiki suggests about 3 GB plus around 500 MB per player, so 4 players need about 5 GB.
About 3 GB + 0.5 GB per player
Mods
Steam Workshop, downloaded on join
Settings
servertest.ini · SandboxVars.lua

Server styles

  • Build 42
  • Build 41
  • Vanilla
  • Modded
  • PvE
  • PvP
  • Roleplay

Game facts from the Project Zomboid wiki and The Indie Stone’s Steam announcements, checked in October 2026.

  • DDoS protection
  • 20 game server locations
Plans

Project Zomboid plans are being prepared

Tell us your build, player count and mods, and our team will reply with the options. Or open a ticket and we will let you know when the plans are online.

Server size

How much RAM does a Project Zomboid server need?

The wiki rule of thumb is about 3 GB plus around 500 MB per player. Mods and map mods add more.

How much RAM does a Project Zomboid server need?
Feature
Small group Up to 4 players
Recommended Community Up to 16 players
Large Up to 32 players
Very large 32+ players
Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore. 6 GB 12 GB 20 GB 24 GB+
CPU coresThe game simulates the world mostly on one thread, so fast cores matter more than many cores. 2–4 4 4–6 6+
Disk spaceRoom for the game files, the world and its backups, plus updates and mods. 15 GB 20 GB 30 GB 40 GB
Typical use A few friends in Knox County A community server with mods A busy public server Large roleplay or event servers
  • Small group

    Up to 4 players

    Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore.
    6 GB
    CPU coresThe game simulates the world mostly on one thread, so fast cores matter more than many cores.
    2–4
    Disk spaceRoom for the game files, the world and its backups, plus updates and mods.
    15 GB
    Typical use
    A few friends in Knox County
  • Recommended

    Community

    Up to 16 players

    Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore.
    12 GB
    CPU coresThe game simulates the world mostly on one thread, so fast cores matter more than many cores.
    4
    Disk spaceRoom for the game files, the world and its backups, plus updates and mods.
    20 GB
    Typical use
    A community server with mods
  • Large

    Up to 32 players

    Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore.
    20 GB
    CPU coresThe game simulates the world mostly on one thread, so fast cores matter more than many cores.
    4–6
    Disk spaceRoom for the game files, the world and its backups, plus updates and mods.
    30 GB
    Typical use
    A busy public server
  • Very large

    32+ players

    Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore.
    24 GB+
    CPU coresThe game simulates the world mostly on one thread, so fast cores matter more than many cores.
    6+
    Disk spaceRoom for the game files, the world and its backups, plus updates and mods.
    40 GB
    Typical use
    Large roleplay or event servers

Sizes follow the wiki rule of about 3 GB plus around 500 MB per player, with headroom. The server only uses the Java memory set with -Xmx, so raise it together with the plan.

Mods and versions

Builds, sandbox and mods

Pick the build, then set the rules of your apocalypse.

Build 42 or Build 41

Build 42 brings the new multiplayer to the stable branch; Build 41 stays available on legacy41. Saves do not move between builds.

Sandbox settings

Zombie count and speed, loot, time and the start date are set in the server’s SandboxVars.lua.

Workshop mods

Add the mod ID to Mods= and the Workshop number to WorkshopItems=; players download missing mods when they join.

Map mods

Custom maps also need an entry in Map=, listed ahead of the base map.

Access levels

Give players roles with /setaccesslevel: observer, gm, moderator or admin.

Java memory

The server uses the memory set with -Xmx in StartServer64.bat or ProjectZomboid64.json; keep it below the plan’s RAM.

Setup

Set up your Project Zomboid server

Four steps to your first night in Knox County.

  1. Pick build and size

    Build 42 or Build 41, then the memory for your group from the table above.

  2. Pick a location

    Choose the one closest to your group from our 20 game server locations.

  3. Set up servertest.ini

    Set the server name, password and MaxPlayers, add mods to Mods= and WorkshopItems=, and tune the sandbox settings.

  4. Join the server

    Choose Join, add the address and port 16261 to Favorites with your account name and password, and connect.

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FAQ

Frequently asked questions

Still have a question? Send us a message and our team will reply by email.
Does Build 42 have multiplayer?

Yes. Build 42 multiplayer reached the stable branch with version 42.20 on 29 July 2026, and 42.21 followed in September. Build 41 is still available on the legacy41 beta branch.

Can I keep my Build 41 world?

Not in Build 42: Build 41 saves do not open in Build 42. Keep the server on the legacy41 branch to continue an old world.

How many players can join?

MaxPlayers in servertest.ini is 32 by default, and admins do not count. Hotfix 42.20.3 raised the supported limit to 254 players.

How much RAM does a Project Zomboid server need?

The Project Zomboid wiki suggests about 3 GB plus around 500 MB per player, so 4 players need about 5 GB. Mods and map mods need more, and the server only uses what -Xmx allows.

Which ports does the server use?

16261/UDP is the default port and handles Steam queries; 16262/UDP takes direct connections. Both have to be reachable.

How do I add mods?

Put each mod ID in Mods= and each Workshop number in WorkshopItems= in servertest.ini; map mods also need Map=. Players download missing mods when they join, and some mods ask players to restart the game.

Why do players get a version mismatch?

Client and server must run the same build. Stop the server and update it after a game update; it does not update while it runs.

How do players join?

Choose Join, open Favorites and enter the address, port 16261 and an account name and password, then save and connect. Public servers are also in the Internet list.

How do I reset the world?

Stop the server and delete its world folder, named after the server (servertest by default). Players stuck on Loading the World can delete their local copy of the server save.

How do I make someone an admin?

Use /setaccesslevel with the user name and a level such as admin, moderator, gm or observer, from the server console or in the chat.

Ready to survive Knox County together?

Tell us your build, players and mods, and we will help you pick the right Project Zomboid server.

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