# Voyagers of Nera server hosting for your crew

> Host a Voyagers of Nera server for up to 10 sailors: join by IP or invite code, a password and your own gathering, damage and XP settings. Plan it today.

Survival · Co-op

Sail, build and explore the islands of Nera with your crew on a server that never sinks. The official dedicated server hosts up to 10 players, with a password, invite codes and gameplay settings of your own.

- Official dedicated server for up to 10 players
- Join by IP and password or with an invite code
- Gathering, damage and XP multipliers
- Characters move between single player and online

See plans Find your size

Players The game is designed for up to 10 players together. Up to 10 per server\
Ports Self-hosted servers must forward port 7778, the game port plus one. 7777 · 7778\
Server A free tool that appears in your Steam library when you own the game. BoatGameServer.exe\
Game settings CustomGameUserSettings.ini\
Version Early Access 0.16 (September 2026)\
Server OS Windows

Game settings

- Gathering rate
- Enemy damage
- Player damage
- XP gain
- Keep items on death
- No durability loss

Game facts from Treehouse Games’ update notes, the Steam store and the official Voyagers of Nera wiki, checked in October 2026.

- DDoS protection
- 20 game server locations

## Voyagers of Nera plans are being prepared

Tell us your crew size and how you want to tune the game, and our team will reply with the options. Or open a ticket and we will let you know when the plans are online.

[Contact sales](https://hyperdc.com/contact-us) [Open a ticket](https://hyperdc.com/support/new-ticket)

## How much RAM does a Voyagers of Nera server need?

A server holds up to 10 players, so the explored islands and your bases decide the load more than the crew size.

| Feature | **Small crew** Up to 4 players | Recommended **Full crew** Up to 10 players | **Long voyage** Up to 10 players on a large world |
| --- | --- | --- | --- |
| Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore. | 8 GB | 10 GB | 12 GB |
| CPU coresThe game simulates the world mostly on one thread, so fast cores matter more than many cores. | 3 | 4 | 4 |
| Disk spaceRoom for the game files, the world and its backups, plus updates and mods. | 15 GB | 20 GB | 20 GB |
| World and buildsBigger bases, ships and explored islands take more memory over time. | Fresh world | Several islands | Many bases and ships |
| Typical use | Friends setting sail | A full crew exploring | A long campaign with large bases |

- ### Small crew
  Up to 4 players
  Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore. 8 GB\
  CPU coresThe game simulates the world mostly on one thread, so fast cores matter more than many cores. 3\
  Disk spaceRoom for the game files, the world and its backups, plus updates and mods. 15 GB\
  World and buildsBigger bases, ships and explored islands take more memory over time. Fresh world\
  Typical use Friends setting sail
- Recommended
  ### Full crew
  Up to 10 players
  Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore. 10 GB\
  CPU coresThe game simulates the world mostly on one thread, so fast cores matter more than many cores. 4\
  Disk spaceRoom for the game files, the world and its backups, plus updates and mods. 20 GB\
  World and buildsBigger bases, ships and explored islands take more memory over time. Several islands\
  Typical use A full crew exploring
- ### Long voyage
  Up to 10 players on a large world
  Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore. 12 GB\
  CPU coresThe game simulates the world mostly on one thread, so fast cores matter more than many cores. 4\
  Disk spaceRoom for the game files, the world and its backups, plus updates and mods. 20 GB\
  World and buildsBigger bases, ships and explored islands take more memory over time. Many bases and ships\
  Typical use A long campaign with large bases

Treehouse Games publishes no server hardware figures; these starting points are for a Windows server with up to 10 players.

## Joining, settings and characters

What the official server offers your crew in Early Access.

### Direct connect and invite codes

Players join by address and password, or with an invite code.

### CustomGameUserSettings.ini

Tune gathering rate, enemy and player damage and XP gain, keep items on death, turn off durability or building requirements, and switch the weather.

### Your characters

Characters made while online with Steam move between single player and multiplayer; offline-only characters cannot.

### Password

Protect the server with a password for your crew.

### Matching versions

Server and game must run the same version, so the server is updated after every patch. The Beta Test branch does not support dedicated servers.

### No mods

The game was not made with modding in mind, and there are no current plans for mods.

## Set up your Voyagers of Nera server

Four steps from the dock to open water.

1. ### Pick a size
   Use the table above; a server holds up to 10 players.
2. ### Pick a location
   Choose the one closest to your players from our 20 game server locations.
3. ### Set name, password and rules
   Name the server, set a password and tune gathering, damage and XP in CustomGameUserSettings.ini.
4. ### Invite your crew
   Share the address and password, or an invite code.

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[Learn more](https://hyperdc.com/game-servers/sunkenland)

### Palworld

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### The Lord of the Rings: Return to Moria

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## Frequently asked questions

Still have a question? Send us a message and our team will reply by email.

[Contact us](https://hyperdc.com/contact-us) [Open a ticket](https://hyperdc.com/support/new-ticket)

### Is there an official Voyagers of Nera server?

Yes. The free Voyagers of Nera (Dedicated Server) tool has been available since the Early Access launch in September 2025. It appears in your Steam library when you own the game and runs on Windows.

### How many players can join?

Up to 10. The store page and the official FAQ describe the game as designed for up to 10 players together.

### Which ports need to be open?

Treehouse Games asks self-hosters to forward port 7778, the game port plus one; with the default game port of 7777 that is 7778. If you change the game port, forward the port after it.

### How do players join?

By direct connect with the address and password, or with an invite code.

### Which gameplay settings can I change?

CustomGameUserSettings.ini holds GatheringRateMultiplier, EnemyDamageMultiplier, PlayerDamageMultiplier and XPGainRateModifier, switches such as DisableDropItemsOnDeath, DisableEquipmentDurability and DisableConstructionRequirements, and a weather toggle.

### Can I take my character to the server?

Yes, if it was created while you were online with Steam: those characters move between single player and multiplayer. Characters made fully offline cannot be moved.

### Why can players not join after a patch?

The server and the game must run the same version, so update and restart the server after every patch. The Beta Test branch does not support dedicated servers.

### Can I use mods?

No. The official FAQ says the game was not created with modding in mind, and there are no current plans for mod support.

### Can console players join?

No. Voyagers of Nera is on PC through Steam; consoles are only a hope for the future in the official FAQ.

### Does the server run on Linux?

The dedicated server is a Windows program, BoatGameServer.exe. Treehouse Games offers no Linux build.

## Ready to set sail for Nera?

Tell us your crew size and settings, and we will help you pick the right Voyagers of Nera server.

See plans [Contact sales](https://hyperdc.com/contact-us)

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Source: <https://hyperdc.com/game-servers/voyagers-of-nera>\
Updated: 2026-10-09
