Vintage Story server hosting for your settlement
Build a settlement that keeps growing while you are offline. Run the official Vintage Story server with your world settings, mods from the official mod database and a whitelist for your group.
- Official dedicated server for Windows and Linux
- Mods from the official ModDB, synced to players automatically
- Whitelist, roles and land claims for your group
- Size advice based on the official formula
- PlayersMaxClients in serverconfig.json. Players beyond the limit can wait in a queue set with MaxClientsInQueue.
- 16 by default (MaxClients)
- PortSince 1.20 the server uses port 42420 over both TCP and UDP. Change it with Port in serverconfig.json.
- 42420 TCP/UDP
- Version
- 1.22.7 (August 2026)
- Config
- serverconfig.json
- Mods
- Official ModDB, synced on join
- Platforms
- PC: Windows, macOS, Linux
Options
- Survival
- Creative mode
- ModDB
- Whitelist
- Land claims
- Roles
Game facts from the official Vintage Story wiki and Anego Studios’ release notes, checked in October 2026.
- DDoS protection
- 20 game server locations
Vintage Story plans are being prepared
Tell us your player count and the mods you plan to use, and our team will reply with the options. Or open a ticket and we will let you know when the plans are online.
How much RAM does a Vintage Story server need?
The official wiki gives a simple rule: a base of 1 GB plus about 300 MB for every player. Mods and large explored worlds add more.
Find your size
| Feature |
Small group
Up to 4 players
|
Recommended Community
Up to 8 players
|
Full server
Up to 16 players
|
Large or modded
Up to 32 players or big mods
|
|---|---|---|---|---|
| Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore. | 3 GB | 4 GB | 6 GB | 12 GB |
| CPU threadsThe wiki suggests 4 threads at a base clock of 1 GHz plus 100 MHz per player. | 4 | 4 | 4 | 4+ |
| Disk spaceRoom for the game files, the world and its backups, plus updates and mods. | 5 GB | 10 GB | 15 GB | 25 GB |
| View distanceMaxChunkRadius sets how many chunks around each player the server sends; 12 by default. Lower values save memory and bandwidth. | 12 (default) | 12 | 10–12 | 8–10 |
| Typical use | Friends starting a new world | A group with a few mods | A full settlement community | Public server or large content mods |
-
Small group
Up to 4 players
- Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore.
- 3 GB
- CPU threadsThe wiki suggests 4 threads at a base clock of 1 GHz plus 100 MHz per player.
- 4
- Disk spaceRoom for the game files, the world and its backups, plus updates and mods.
- 5 GB
- View distanceMaxChunkRadius sets how many chunks around each player the server sends; 12 by default. Lower values save memory and bandwidth.
- 12 (default)
- Typical use
- Friends starting a new world
-
Recommended
Community
Up to 8 players
- Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore.
- 4 GB
- CPU threadsThe wiki suggests 4 threads at a base clock of 1 GHz plus 100 MHz per player.
- 4
- Disk spaceRoom for the game files, the world and its backups, plus updates and mods.
- 10 GB
- View distanceMaxChunkRadius sets how many chunks around each player the server sends; 12 by default. Lower values save memory and bandwidth.
- 12
- Typical use
- A group with a few mods
-
Full server
Up to 16 players
- Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore.
- 6 GB
- CPU threadsThe wiki suggests 4 threads at a base clock of 1 GHz plus 100 MHz per player.
- 4
- Disk spaceRoom for the game files, the world and its backups, plus updates and mods.
- 15 GB
- View distanceMaxChunkRadius sets how many chunks around each player the server sends; 12 by default. Lower values save memory and bandwidth.
- 10–12
- Typical use
- A full settlement community
-
Large or modded
Up to 32 players or big mods
- Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore.
- 12 GB
- CPU threadsThe wiki suggests 4 threads at a base clock of 1 GHz plus 100 MHz per player.
- 4+
- Disk spaceRoom for the game files, the world and its backups, plus updates and mods.
- 25 GB
- View distanceMaxChunkRadius sets how many chunks around each player the server sends; 12 by default. Lower values save memory and bandwidth.
- 8–10
- Typical use
- Public server or large content mods
Starting points from the official wiki’s conservative estimate: 1 GB plus 300 MB per player, 4 threads, 1 GHz plus 100 MHz per player. Large mods and big explored worlds need more.
Mods, roles and world settings
The official server brings the tools to run a settlement for friends or a public community.
Official mod database
Install mods with /moddb install or drop the zip files into the Mods folder. Since 1.16, players receive the server’s mods automatically when they join.
Roles and privileges
Ready-made roles from visitor to admin decide who may build, use blocks, kick or ban. Edit them with /role or make someone admin with /op.
Whitelist and password
Dedicated servers start with the whitelist on since 1.20. Add players with /player name whitelist on, or set a password instead.
World settings
Choose survival or creative, the seed, world size and climate when the world is created, and change many rules later with /worldconfig.
Autosave and backups
The server saves every 300 seconds by default, and /genbackup copies the world into the backups folder without stopping the game.
Bring your world
Create the world in single-player with the advanced options, then upload the .vcdbs file and point SaveFileLocation at it.
Set up your Vintage Story server
Four steps to a world that keeps its seasons running.
-
Pick a size
Use the table above: the official estimate is 1 GB plus 300 MB for every player.
-
Pick a location
Choose the one closest to your players from our 20 game server locations.
-
Set your world and rules
Set the server name, MaxClients and password in serverconfig.json, choose the world settings and add your players to the whitelist.
-
Invite your players
Share the address and port 42420; players add the server in the multiplayer menu and join with their game account.
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Necesse
Settlements for up to 250 players, with permissions and raids.
Frequently asked questions
How many players can join a Vintage Story server?
MaxClients in serverconfig.json sets the limit; it is 16 by default and can be changed in game with /serverconfig maxclients. The official guide plans about 300 MB of extra memory per player.
How much RAM does the server need?
The official wiki gives a rough, conservative estimate: 1 GB plus 300 MB per player, 4 CPU threads and a base clock of 1 GHz plus 100 MHz per player. Mods and large explored worlds need more.
Which port does the server use?
Port 42420, over TCP and, since version 1.20, also UDP. You can change it with Port in serverconfig.json.
Do players need to install mods themselves?
No. Since 1.16, players who join a modded server receive the matching mods automatically, kept in a separate folder for that server. The server gets its mods from the official mod database or from its Mods folder.
Why can my friends not join?
Dedicated servers start with the whitelist on since 1.20. Add each player with /player name whitelist on, or change WhitelistMode in serverconfig.json if anyone may join.
How do I make someone an admin?
Use /op followed by the name, a shortcut for giving the admin role. Without console access, add the command to StartupCommands in serverconfig.json. Roles such as sumod or crmod give moderator rights.
Can I bring my single-player world?
Yes. Stop the server, copy the .vcdbs save into its Saves folder and point SaveFileLocation in serverconfig.json at it. The wiki also suggests creating the world in single-player with the advanced options and uploading it.
How are backups made?
The server autosaves every 300 seconds by default. /autosavenow saves at once, and /genbackup copies the save into the backups folder without pausing the server.
Which version does the server run?
The current stable release is 1.22.7 from August 2026. Since 1.22 the server needs the .NET 10 runtime; 1.21 used .NET 8. Keep the server on the same version as your players.
Do players need their own game account?
Yes. With VerifyPlayerAuth on, the default, the server checks that each player is logged in with a registered game account. The server itself needs no account.
Can I list the server publicly?
Yes. Set AdvertiseServer to true to show it on the public server list; it is off by default.
Ready to build your settlement?
Tell us your player count and mods, and we will help you pick the right Vintage Story server.