# VEIN server hosting for your group of survivors

> Host a VEIN dedicated server with a whitelist, admin menu, permission zones and an HTTP API, on Windows or Linux and sized for the zombies you run. Plan it.

Survival · Zombies

Keep your VEIN world running while you sleep. The official dedicated server runs on Windows or Linux, with a whitelist, an in-game admin menu, permission zones and an HTTP API for status and saves.

- Official dedicated server for Windows and Linux
- Whitelist, password and admin ban list
- Permission zones for PvE areas and PvP fights
- HTTP API for status, players and saves

See plans Find your size

Players Set -MaxPlayers= at launch or MaxPlayers in Game.ini; the wiki’s example uses 64. Set with MaxPlayers\
Ports The wiki lists UDP 7777 for the game and UDP 7778 for queries. 7777 UDP · 7778 UDP\
Server SteamCMD app 2131400, anonymous\
Version Early Access 0.025 (September 2026)\
Memory At least 8 GB (wiki)\
Mods Not yet; Lua planned

Server features

- Whitelist
- Admin menu
- Permission zones
- HTTP API
- Discord chat webhook
- Versioned branches

Game facts from the VEIN wiki and Ramjet Studios’ update notes, checked in October 2026.

- DDoS protection
- 20 game server locations

## VEIN plans are being prepared

Tell us your player count and whether you play PvE or PvP, and our team will reply with the options. Or open a ticket and we will let you know when the plans are online.

[Contact sales](https://hyperdc.com/contact-us) [Open a ticket](https://hyperdc.com/support/new-ticket)

## How much RAM does a VEIN server need?

The VEIN wiki lists at least 8 GB even with no players online; players, zombies and bases add to that.

| Feature | **Small group** Up to 8 players | Recommended **Community** Up to 16 players | **Large** Up to 32 players | **Very large** Up to 64 players |
| --- | --- | --- | --- | --- |
| Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore. | 8 GB | 12 GB | 16 GB | 24 GB |
| CPU coresThe game simulates the world mostly on one thread, so fast cores matter more than many cores. | 3 | 4 | 4 | 6 |
| Disk spaceRoom for the game files, the world and its backups, plus updates and mods. | 15 GB | 20 GB | 25 GB | 30 GB |
| Zombie settingsvein.\* console variables tune zombies and progression; more zombies mean more work for the server. | Default | Default | Tuned per server | Tuned per server |
| Typical use | Friends surviving together | A PvE community | A busy server with PvP zones | Large public servers |

- ### Small group
  Up to 8 players
  Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore. 8 GB\
  CPU coresThe game simulates the world mostly on one thread, so fast cores matter more than many cores. 3\
  Disk spaceRoom for the game files, the world and its backups, plus updates and mods. 15 GB\
  Zombie settingsvein.\* console variables tune zombies and progression; more zombies mean more work for the server. Default\
  Typical use Friends surviving together
- Recommended
  ### Community
  Up to 16 players
  Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore. 12 GB\
  CPU coresThe game simulates the world mostly on one thread, so fast cores matter more than many cores. 4\
  Disk spaceRoom for the game files, the world and its backups, plus updates and mods. 20 GB\
  Zombie settingsvein.\* console variables tune zombies and progression; more zombies mean more work for the server. Default\
  Typical use A PvE community
- ### Large
  Up to 32 players
  Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore. 16 GB\
  CPU coresThe game simulates the world mostly on one thread, so fast cores matter more than many cores. 4\
  Disk spaceRoom for the game files, the world and its backups, plus updates and mods. 25 GB\
  Zombie settingsvein.\* console variables tune zombies and progression; more zombies mean more work for the server. Tuned per server\
  Typical use A busy server with PvP zones
- ### Very large
  Up to 64 players
  Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore. 24 GB\
  CPU coresThe game simulates the world mostly on one thread, so fast cores matter more than many cores. 6\
  Disk spaceRoom for the game files, the world and its backups, plus updates and mods. 30 GB\
  Zombie settingsvein.\* console variables tune zombies and progression; more zombies mean more work for the server. Tuned per server\
  Typical use Large public servers

Starting points built on the wiki’s minimum of 8 GB, which applies even to an empty Windows server. Large bases and many zombies need more.

## Access, admin and automation

VEIN’s server tools grow with every Early Access update.

### Whitelist and password

Since 0.023 a whitelist lets only listed players in; a password protects the server as well.

### Admin menu

Admins listed by SteamID64 open an in-game menu with the ban list, item spawning, permission zones and an admin action log.

### Permission zones

Mark areas where players cannot be hurt by anything but other players, or keep a safe base area for your group.

### HTTP API

Read status, players, weather and time, send notifications or force a save from outside the game. Keep the API closed to the internet.

### Console variables

Tune gameplay with vein.\* variables such as zombie health or XP multiplier, in Engine.ini or from the admin menu.

### Discord chat

Send the in-game chat to a Discord channel with a webhook in the server settings.

## Set up your VEIN server

Four steps to a town worth surviving in.

1. ### Pick a size
   Start from the wiki’s 8 GB and pick the column for your players.
2. ### Pick a location
   Choose the one closest to your players from our 20 game server locations.
3. ### Set access and admins
   Name the server, set a password or whitelist and add your SteamID64 to the admin list.
4. ### Invite your players
   Players find the server in the in-game list; admins open the admin menu once they join.

## Other game servers you might like

### Project Zomboid

Build 42 or 41 with Workshop mods, maps and your sandbox rules.

### 7 Days to Die

Horde nights with random worlds, modlets and crossplay.

### DayZ

PC servers on Chernarus, Livonia or Sakhal with your own loot and mods.

### Survive the Nights

Zombie survival with your own rules, ranks and mods.

[Learn more](https://hyperdc.com/game-servers/survive-the-nights)

### Scum

Private islands with your own loot, wipes and rules.

### HumanitZ

Zombie survival 1.0 with PvE or PvP and your own rules.

## Frequently asked questions

Still have a question? Send us a message and our team will reply by email.

[Contact us](https://hyperdc.com/contact-us) [Open a ticket](https://hyperdc.com/support/new-ticket)

### Does VEIN have a dedicated server?

Yes. VEIN Dedicated Server is Steam app 2131400; it installs with SteamCMD and an anonymous login and runs on Windows with VeinServer.exe or on Linux with VeinServer.sh.

### Which ports does the server use?

The wiki lists UDP 7777 for the game and UDP 7778 for queries. If you turn on the HTTP API, it uses its own port; keep that one closed to the internet.

### How much memory does the server need?

The wiki lists at least 8 GB of RAM, measured with no players on Windows Server 2019, and at least 5 GB of disk space. Plan more for players, zombies and large bases.

### How many players can join?

Set -MaxPlayers= at launch or MaxPlayers in Game.ini. The wiki’s example uses 64; Ramjet has not published a hard limit.

### How do I add admins?

List their SteamID64s as admins in Game.ini. Admins open the in-game admin menu with its ban list, item spawning, permission zones and an admin action log.

### Can I limit who joins?

Yes. Since version 0.023 in March 2026 the server has a whitelist, and a password works as well. Banned players are kept in the admin menu’s ban list.

### Where are server saves kept?

Dedicated servers keep the save folder they always used; set a different one with -SaveDir= or SaveDir in the settings. Saves are forward-compatible, so older saves load in newer versions.

### Can I change zombies and progression?

Yes, with vein.\* console variables such as vein.Zombies.Health or vein.Stats.XPMultiplier, set under ConsoleVariables in Engine.ini or from the admin menu.

### What does the HTTP API do?

Since version 0.021 it reports status, players, weather and time, and since 0.023 it can send notifications and force a save, which is useful before a backup.

### Can I use mods?

Not yet. Ramjet has said that modding will start with Lua scripting, and that this work is at a very early stage.

### Can I stay on an older version?

Yes. Ramjet keeps a branch for each version of the server on Steam, so a group can stay on one version until everyone has updated. Players need the same version as the server.

## Ready to hold your town together?

Tell us your player count and rules, and we will help you pick the right VEIN server.

See plans [Contact sales](https://hyperdc.com/contact-us)

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Source: <https://hyperdc.com/game-servers/vein>\
Updated: 2026-10-09
