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Subsistence server hosting for your wilderness community

Run the official Subsistence dedicated server with the rules you choose: hunter raids, base decay, PvP damage and offline protection. Add Workshop mods since Alpha 68 and keep up to five save profiles on one server.

  • Official dedicated server, up to 32 players
  • Hunter raids, base decay and offline protection settings
  • Steam Workshop mods since Alpha 68
  • Admin panel, console commands and a remote API
PlayersSet MaxPlayers in UDKDedServerSettings.ini. The developer asks hosts to be gentle with player counts.
1–32 (MaxPlayers)
PortsPort and QueryPort in UDKEngine.ini. Each server needs its own pair.
7777 game · 27015 query (UDP)
Config
UDKDedServerSettings.ini
Version
Alpha 68 (September 2026)
Mods
Steam Workshop (Mods= line)
Server OS
Windows (Linux only through Wine)

Server settings

  • Hunter raids
  • Base decay
  • Offline protection
  • PvP damage
  • Five save profiles
  • Steam Workshop

Game facts from ColdGames’ official dedicated server guide and update notes, checked in October 2026.

  • DDoS protection
  • 20 game server locations

Subsistence plans are being prepared

Tell us your player count, PvP or PvE and the mods you plan, and our team will reply with the options. Or open a ticket and we will let you know when the plans are online.

How big should a Subsistence server be?

Players, their bases and the hunters that raid them decide the load.

How big should a Subsistence server be?
Feature
Small group Up to 4 players
Recommended Community Up to 12 players
Full server Up to 32 players
Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore. 4 GB 6 GB 8 GB
CPU coresThe game simulates the world mostly on one thread, so fast cores matter more than many cores. 2 2 3
Disk spaceRoom for the game files, the world and its backups, plus updates and mods. 10 GB 15 GB 20 GB
Hunter raidsHuntersEnabled and HunterAttacks control the AI raids on bases; more raids mean more AI for the server to run. Optional On On, frequent attacks
Typical use Friends sharing one base A PvE community with several bases A public PvP server
  • Small group

    Up to 4 players

    Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore.
    4 GB
    CPU coresThe game simulates the world mostly on one thread, so fast cores matter more than many cores.
    2
    Disk spaceRoom for the game files, the world and its backups, plus updates and mods.
    10 GB
    Hunter raidsHuntersEnabled and HunterAttacks control the AI raids on bases; more raids mean more AI for the server to run.
    Optional
    Typical use
    Friends sharing one base
  • Recommended

    Community

    Up to 12 players

    Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore.
    6 GB
    CPU coresThe game simulates the world mostly on one thread, so fast cores matter more than many cores.
    2
    Disk spaceRoom for the game files, the world and its backups, plus updates and mods.
    15 GB
    Hunter raidsHuntersEnabled and HunterAttacks control the AI raids on bases; more raids mean more AI for the server to run.
    On
    Typical use
    A PvE community with several bases
  • Full server

    Up to 32 players

    Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore.
    8 GB
    CPU coresThe game simulates the world mostly on one thread, so fast cores matter more than many cores.
    3
    Disk spaceRoom for the game files, the world and its backups, plus updates and mods.
    20 GB
    Hunter raidsHuntersEnabled and HunterAttacks control the AI raids on bases; more raids mean more AI for the server to run.
    On, frequent attacks
    Typical use
    A public PvP server

ColdGames publishes no server hardware figures and asks hosts to keep player counts moderate; these are starting points.

Rules, mods and admin tools

The official server guide covers every setting below; run the server once to create the files.

UDKDedServerSettings.ini

Server name, password, admin password, player limit, difficulty, hunters, PvP damage, base decay and offline protection in one file.

Workshop mods

Since Alpha 68, add Workshop IDs to the Mods= line. The server downloads them, and joining players are asked to subscribe.

Server Stats panel

Log in with the admin password to kick, ban, unban and teleport, and use console commands such as ListPlayers and ListBases.

Offline protection

Bases can be protected while their owners are away; protection starts 10 minutes after every base member logs off.

Five save profiles

ProfileId switches between up to five saves on one server, for example a test world next to your main one.

HTTP admin API

Turn on the HTTP admin API in UDKWeb.ini to read the server status or send server messages from outside the game.

Set up your Subsistence server

Four steps to a wilderness that waits for you.

  1. Pick a size

    Choose the column for your player count; hunter raids and mods add load.

  2. Pick a location

    Choose the one closest to your players from our 20 game server locations.

  3. Set your rules

    Set the name, password, admin password, difficulty, hunters and base decay in UDKDedServerSettings.ini.

  4. Invite your players

    Players find the server in the server browser, where dedicated servers are marked as such.

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Learn more

Frequently asked questions

Still have a question? Send us a message and our team will reply by email.
Is there an official Subsistence server?

Yes. ColdGames has offered a free dedicated server since Alpha 54 in September 2020. It installs with SteamCMD as app 1362640 with an anonymous login and runs on Windows.

Which ports does the server use?

Port=7777 for the game and QueryPort=27015 for the Steam server list, both in UDKEngine.ini. The query port is UDP. On a machine with several addresses, choose one with -multihome.

How many players can join?

MaxPlayers in UDKDedServerSettings.ini accepts 1 to 32. The developer asks hosts to be gentle with high counts.

Which settings can I change?

Run the server once to create the files. UDKDedServerSettings.ini holds ServerName, Password, AdminPassword, MaxPlayers, Difficulty, HuntersEnabled, HunterAttacks, PvPDamage, NumPlayerOfflineHoursBeforeBaseDecay and OfflineBaseProtection.

How do I use admin rights?

Join with the admin password from the server list, or from the console with start, the address and ?password=. The Server Stats panel then offers kick, ban, unban and teleport, and console commands such as ListPlayers, ListBases and BanPlayerBySteamId.

Can I use mods?

Yes, since Alpha 68 in September 2026. Add Workshop IDs or the IDs of local mods to the Mods= line. The server downloads Workshop mods, joining players are asked to subscribe, and modded games turn achievements off.

Can I bring our co-op save?

Yes. With the server stopped, copy the SaveData folder of your co-op game to the server’s UDKGame folder. Moving a single-player save is not covered by the official guide.

What are save profiles?

ProfileId picks one of up to five saves on the same server. A ban applies to all five profiles, and the Banned tab lifts it again.

How do base decay and offline protection work?

NumPlayerOfflineHoursBeforeBaseDecay sets how long a base survives without its owners; the developer suggests 120 hours for public servers. Offline protection starts 10 minutes after every base member has logged off.

Does the server run on Linux?

The official server runs on Windows. Community projects run it on Linux under Wine, which ColdGames does not support.

Ready to survive the wilderness together?

Tell us your player count and rules, and we will help you pick the right Subsistence server.

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