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Squad server hosting for 100-player battles

Run a Squad server for your community, from seeding in the morning to a full 50 versus 50 at night. Set your layer rotation, admin groups and server rules in plain config files.

  • Official Squad dedicated server for Windows and Linux
  • 100 players, 50 against 50
  • Layer rotation, admin groups and RCON
  • Steam Workshop mods
PlayersMaxPlayers in Server.cfg, with reserved slots and a public queue.
100 (50 vs 50)
Ports
7787 game · 27165 query · RCON 21114 TCP
Config
SquadGame/ServerConfig
Mods
Steam Workshop
Server listServers in Offworld’s licensing program appear in the main browser; other servers are listed under Custom Servers.
Licensed list or Custom Servers tab
Version
10.6 (October 2026)

Game modes

  • AAS
  • RAAS
  • Invasion
  • Insurgency
  • Destruction
  • Territory Control
  • Skirmish
  • Seed

Game facts from Offworld’s release notes and server policy, the default server configs and the Steam app data, checked in October 2026.

  • DDoS protection
  • 20 game server locations

Squad plans are being prepared

Tell us your slot count, mods and how you seed the server, and our team will reply with the options. Or open a ticket and we will let you know when the plans are online.

How big should a Squad server be?

A full 100-player match is heavy on the CPU. Keep the server ticking smoothly rather than adding slots.

How big should a Squad server be?
Feature
Seeding Up to 40 players
Recommended Full server Up to 100 players
Modded 100 players with Workshop mods
Memory (RAM)Offworld’s server policy asks for at least 8 GB per server; mods and large layers add more. 8 GB 10 GB 12 GB+
CPU coresThe match runs mostly on the main thread, so a fast modern core keeps the tick rate up. 4 4–6 6
Disk spaceRoom for the game files, the world and its backups, plus updates and mods. 70 GB 70 GB 100 GB
Server tick rateOffworld names 35 ticks per second as the healthy minimum for a busy server. 35+ TPS 35+ TPS 35+ TPS
Typical use Seeding and small community nights A full public 50 vs 50 Community servers with Workshop mods
  • Seeding

    Up to 40 players

    Memory (RAM)Offworld’s server policy asks for at least 8 GB per server; mods and large layers add more.
    8 GB
    CPU coresThe match runs mostly on the main thread, so a fast modern core keeps the tick rate up.
    4
    Disk spaceRoom for the game files, the world and its backups, plus updates and mods.
    70 GB
    Server tick rateOffworld names 35 ticks per second as the healthy minimum for a busy server.
    35+ TPS
    Typical use
    Seeding and small community nights
  • Recommended

    Full server

    Up to 100 players

    Memory (RAM)Offworld’s server policy asks for at least 8 GB per server; mods and large layers add more.
    10 GB
    CPU coresThe match runs mostly on the main thread, so a fast modern core keeps the tick rate up.
    4–6
    Disk spaceRoom for the game files, the world and its backups, plus updates and mods.
    70 GB
    Server tick rateOffworld names 35 ticks per second as the healthy minimum for a busy server.
    35+ TPS
    Typical use
    A full public 50 vs 50
  • Modded

    100 players with Workshop mods

    Memory (RAM)Offworld’s server policy asks for at least 8 GB per server; mods and large layers add more.
    12 GB+
    CPU coresThe match runs mostly on the main thread, so a fast modern core keeps the tick rate up.
    6
    Disk spaceRoom for the game files, the world and its backups, plus updates and mods.
    100 GB
    Server tick rateOffworld names 35 ticks per second as the healthy minimum for a busy server.
    35+ TPS
    Typical use
    Community servers with Workshop mods

Starting points from Offworld’s server policy (8 GB per server, 35 TPS); a full match with mods needs more headroom.

Layers, admins and mods

Everything a Squad server does is set in the files of SquadGame/ServerConfig.

Layer rotation

LayerRotation.cfg or LevelRotation.cfg decide the next match, in order or at random, with exclusion lists and map voting.

Admin groups

Admins.cfg defines groups with rights such as kick, ban, changemap or reserve, then assigns Steam IDs to them.

RCON

Rcon.cfg sets the TCP port and password for remote tools; RCON stays off without a password.

Workshop mods

Download mods from the Squad Workshop to the server. Since 10.6, players without the matching mod files cannot join a modded server.

Reserved slots and queue

NumReservedSlots keeps places for members with the reserve right, and PublicQueueLimit caps the waiting queue.

Licensed or custom

Offworld’s licensing program lists approved servers in the main browser; every other server appears in the Custom Servers tab.

Set up your Squad server

Four steps from the config files to a full server.

  1. Pick the size

    Plan for a full 100-player match with the table above, plus headroom for mods.

  2. Pick a location

    Choose the one closest to your community from our 20 game server locations.

  3. Edit the server config

    Set the name and slots in Server.cfg, your admins in Admins.cfg, the RCON password and the layer rotation.

  4. Seed and play

    Players find the server in the browser; a seed layer helps fill it before the first full match.

Other game servers you might like

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Post Scriptum

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Arma 3

Unit operations with Workshop mods, keys and headless clients.

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Insurgency: Sandstorm

Co-op Checkpoint or 14 v 14 versus with mod.io mods.

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Frequently asked questions

Still have a question? Send us a message and our team will reply by email.
How many players can a Squad server hold?

Squad is built for 100 players, 50 on each side. The default Server.cfg sets MaxPlayers to 100, with options for reserved slots and a public queue of up to 25 players.

Which ports does a Squad server use?

By default the game port is 7787 and the query port 27165; RCON listens on TCP 21114 when you set a password in Rcon.cfg. A second server on the same machine needs its own set of ports.

Where are the server settings?

In SquadGame/ServerConfig: Server.cfg for the name, slots and rules, Admins.cfg and Bans.cfg for people, Rcon.cfg for remote access, LayerRotation.cfg for the matches, plus MOTD.cfg and ServerMessages.cfg for messages.

How do I add admins?

In Admins.cfg, define a group with its rights, for example Group=Admin:kick,ban,changemap, then add each person as Admin=Steam64ID:Admin.

What is a licensed Squad server?

Offworld runs a licensing program for community servers. Licensed servers are listed in the main server browser and follow Offworld’s rules, for example at least 10 admins and no password. Servers outside the program are listed in the Custom Servers tab.

Can I run Workshop mods?

Yes. Download the mods from the Squad Steam Workshop to the server and load their layers. Since update 10.6, players who do not have the matching mod files cannot join a modded server.

Which game modes can I put in the rotation?

Advance and Secure (AAS), Random AAS (RAAS), Invasion, Insurgency, Destruction, Territory Control, Skirmish and Seed layers, plus mod layers you install.

Does Squad run on Linux?

Yes. The Squad dedicated server (Steam app 403240) ships a Windows and a Linux build.

How do I keep the server running well?

Watch the tick rate: Offworld treats 35 ticks per second as the healthy minimum. Restart the server regularly and keep mods and layers to what your players use.

Do I need to update after a Squad patch?

Yes. Players can only join a server that runs the same version, so update it after each release, such as 10.6 and its hotfix in October 2026.

Ready to lead your squad into battle?

Tell us your slot count, mods and community, and we will help you pick the right Squad server.

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