# Rust server hosting for your wipes and your rules

> Host a Rust server with Oxide or Carbon plugins, custom maps and your own wipe schedule, sized from the 12 GB of RAM Facepunch recommends. Plan your server.

Survival · PvP

Run a vanilla, community or modded Rust server on a procedural or custom map, with your own wipe cadence, plugins and rules. Facepunch’s monthly update day stays on your calendar.

- Procedural maps from 1000 to 6000, or a custom map
- Oxide (uMod) and Carbon plugin frameworks
- Browser tags for wipe cadence, mode and region
- Sizes from the 12 GB of RAM Facepunch recommends

See plans Find your size

Players There is no fixed limit; Facepunch notes that more players need a faster CPU. Set with server.maxplayers\
Ports The game uses 28015/UDP. RCON uses TCP (often 28016), and the query port defaults to one above the higher of the two. 28015 UDP · RCON on TCP\
World size 1000–6000 (server.worldsize)\
Forced wipe Facepunch’s monthly update; the default wipe timer points at 19:00 London time. First Thursday of every month\
Plugins Oxide (uMod) · Carbon\
Anti-cheat Easy Anti-Cheat

Server styles

- Vanilla
- Community
- Modded
- PvE
- Custom map
- Rust+

Game facts from Facepunch’s Rust wiki and update notes, checked in October 2026.

- DDoS protection
- 20 game server locations

## Rust plans are being prepared

Tell us your expected population, world size and plugins, and our team will reply with the options. Or open a ticket and we will let you know when the plans are online.

[Contact sales](https://hyperdc.com/contact-us) [Open a ticket](https://hyperdc.com/support/new-ticket)

## How much RAM does a Rust server need?

Rust is one of the heaviest game servers: start from 12 GB and grow with population, world size and plugins.

| Feature | **Standard** Up to 50 players, world size up to 3500 | Recommended **Community** Up to 150 players, world size up to 4500 | **High population** 150+ players or a 6000 map |
| --- | --- | --- | --- |
| Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore. | 12 GB | 16 GB | 24 GB+ |
| CPU coresFacepunch notes that more players need a faster CPU; clock speed matters more than core count. | 4 | 4–6 | 6+ |
| Disk spaceFacepunch asks for 15 GB of free disk at least; an SSD or NVMe is strongly preferred. | 30 GB | 40 GB | 60 GB |
| Typical use | Vanilla or a small community | A busy community with plugins | Big modded or high-population servers |

- ### Standard
  Up to 50 players, world size up to 3500
  Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore. 12 GB\
  CPU coresFacepunch notes that more players need a faster CPU; clock speed matters more than core count. 4\
  Disk spaceFacepunch asks for 15 GB of free disk at least; an SSD or NVMe is strongly preferred. 30 GB\
  Typical use Vanilla or a small community
- Recommended
  ### Community
  Up to 150 players, world size up to 4500
  Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore. 16 GB\
  CPU coresFacepunch notes that more players need a faster CPU; clock speed matters more than core count. 4–6\
  Disk spaceFacepunch asks for 15 GB of free disk at least; an SSD or NVMe is strongly preferred. 40 GB\
  Typical use A busy community with plugins
- ### High population
  150+ players or a 6000 map
  Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore. 24 GB+\
  CPU coresFacepunch notes that more players need a faster CPU; clock speed matters more than core count. 6+\
  Disk spaceFacepunch asks for 15 GB of free disk at least; an SSD or NVMe is strongly preferred. 60 GB\
  Typical use Big modded or high-population servers

Facepunch recommends 12 GB of free memory and 15 GB of disk, more for 6000-size maps. Population, world size and plugins decide the rest.

## Maps, plugins and wipes

Shape the server around your community: the map, the rules, the wipe rhythm and how players find you.

### Procedural or custom maps

Pick a seed and a world size from 1000 to 6000, or load a custom map from a direct-download link with server.levelurl.

### Oxide and Carbon

Community plugin frameworks for kits, admin tools and gameplay changes. Carbon keeps Oxide’s folders and plugin format.

### Wipe on your schedule

Set the wipe timer for weekly, biweekly or monthly wipes; Facepunch’s monthly update forces a map wipe anyway.

### Browser tags

Tag the wipe cadence, PvE or roleplay style and region in server.tags so the right players find you.

### Game modes

Switch server.gamemode to softcore, hardcore or primitive for a different survival experience.

### Rust+ companion

With app.port open, players pair the server with Facepunch’s Rust+ app for the map and alerts on their phone.

## Set up your Rust server

Four steps to your first wipe day.

1. ### Pick size and map
   Use the table above for your population and world size.
2. ### Pick a location
   Choose the one closest to most of your players from our 20 game server locations.
3. ### Set identity, seed and tags
   Name the server, set server.identity, the seed and the world size, add tags and install Oxide or Carbon if you run plugins.
4. ### Join the server
   Press F1 in Rust and type connect with the address and port, or find the server in the browser.

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## Frequently asked questions

Still have a question? Send us a message and our team will reply by email.

[Contact us](https://hyperdc.com/contact-us) [Open a ticket](https://hyperdc.com/support/new-ticket)

### When does Rust force a wipe?

Facepunch releases a monthly update on the first Thursday of every month, and servers have to update with a fresh map. The default wipe timer points at that day, 19:00 London time.

### How much RAM does a Rust server need?

Facepunch recommends at least 12 GB of free memory, and more for 6000-size maps. Busy servers with many plugins usually need 16–24 GB.

### What world size should I pick?

server.worldsize accepts 1000 to 6000. Smaller maps suit smaller groups and generate faster; large maps need more memory and disk and suit high populations.

### Can I use a custom map?

Yes. Put the map file on a direct-download link and set server.levelurl; leave out the world size and seed. Players download the map when they join.

### Oxide or Carbon?

Both are community plugin frameworks. Carbon is a drop-in replacement that keeps Oxide’s folders and plugin format, so most plugins work on both. Oxide marks a server as modded by default.

### Which ports does a Rust server use?

The game uses 28015/UDP. RCON uses TCP, commonly 28016, and the query port defaults to one above the higher of the game and RCON ports. Rust+ uses app.port, which defaults to 67 above the higher of the game and RCON ports.

### How do players connect?

Press F1 to open the console and type connect followed by the address and port, for example connect 203.0.113.10:28015, or use the server browser.

### Can I run a PvE or roleplay server?

Yes. Tag the style in server.tags so players find it in the browser, and use server settings or plugins to set the rules you want.

### What is a premium server?

Since March 2025 a server can be marked premium with server.premium. Only players with a minimum value of Rust items in their Steam inventory can join, which keeps out throwaway accounts.

### Why is my server not listed in the browser?

The query port has to be reachable, and since September 2025 servers started with -insecure are not listed. Keep encryption at its default and check the query port.

## Ready for wipe day?

Tell us your population, map and plugins, and we will help you pick the right Rust server.

See plans [Contact sales](https://hyperdc.com/contact-us)

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Source: <https://hyperdc.com/game-servers/rust>\
Updated: 2026-10-08
