# Mordhau server hosting for your battles

> Host a Mordhau server for Frontline, Invasion, Horde, Skirmish or duels, with mod.io mods players download on join, your map rotation and up to 64 players.

Host medieval melee your way: large Frontline and Invasion battles, Horde nights against waves of enemies, or duel and deathmatch servers. Add mod.io maps and mods, which players download when they join, and set your own rotation.

- Official dedicated server (SteamCMD app 629800)
- Frontline, Invasion, Horde, Skirmish and duels
- mod.io mods that download on join
- Up to 64 players per match

See plans Find your size

Players Set MaxSlots in Game.ini or with -MaxSlots; the sample config uses 16. Up to 64 (MaxSlots)\
Ports 7777 · 27015 (query) · 15000 (beacon)\
Config Name, password, admin password, bans and map rotation; stop the server before editing. Game.ini\
Mods mod.io, downloaded on join\
Game modes Frontline · Invasion · Horde · Skirmish · Duel\
Server software Windows and Linux

Game modes

- Frontline
- Invasion
- Horde
- Skirmish
- Deathmatch
- Team Deathmatch
- Battle Royale
- Duel

Game facts from the Mordhau Steam store page and patch notes, SteamCMD data and community server guides, checked in October 2026.

- DDoS protection
- 20 game server locations

## Mordhau plans are being prepared

Tell us your game modes, slots and mods, and our team will reply with the options. Or open a ticket and we will let you know when the plans are online.

[Contact sales](https://hyperdc.com/contact-us) [Open a ticket](https://hyperdc.com/support/new-ticket)

## How big should a Mordhau server be?

Duel and deathmatch servers are light; 64-player Frontline battles with horses and siege weapons need the most. Single-core speed matters most.

| Feature | **Duels** Up to 16 slots | Recommended **Skirmish and Horde** Up to 32 slots | **Frontline** Up to 64 slots |
| --- | --- | --- | --- |
| Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore. | 4 GB | 6 GB | 8 GB |
| CPU coresThe game simulates the world mostly on one thread, so fast cores matter more than many cores. | 2 | 3 | 4 |
| Disk spaceRoom for the game files, mod.io maps and logs. | 30 GB | 30 GB | 40 GB |
| Battle sizeHorses, ballistas and catapults on large maps add to the work of the server. | Small arenas | Medium maps | Large maps with siege weapons |
| Typical use | Duel and deathmatch servers | Skirmish or Horde with friends | Full Frontline and Invasion battles |

- ### Duels
  Up to 16 slots
  Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore. 4 GB\
  CPU coresThe game simulates the world mostly on one thread, so fast cores matter more than many cores. 2\
  Disk spaceRoom for the game files, mod.io maps and logs. 30 GB\
  Battle sizeHorses, ballistas and catapults on large maps add to the work of the server. Small arenas\
  Typical use Duel and deathmatch servers
- Recommended
  ### Skirmish and Horde
  Up to 32 slots
  Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore. 6 GB\
  CPU coresThe game simulates the world mostly on one thread, so fast cores matter more than many cores. 3\
  Disk spaceRoom for the game files, mod.io maps and logs. 30 GB\
  Battle sizeHorses, ballistas and catapults on large maps add to the work of the server. Medium maps\
  Typical use Skirmish or Horde with friends
- ### Frontline
  Up to 64 slots
  Memory (RAM)Working memory for the world, the players and every mod. Leave headroom: memory use grows as players explore. 8 GB\
  CPU coresThe game simulates the world mostly on one thread, so fast cores matter more than many cores. 4\
  Disk spaceRoom for the game files, mod.io maps and logs. 40 GB\
  Battle sizeHorses, ballistas and catapults on large maps add to the work of the server. Large maps with siege weapons\
  Typical use Full Frontline and Invasion battles

Triternion publishes no server hardware figures; these starting points follow common practice for Unreal Engine servers of this size.

## Modes, mods and server settings

From duel yards to 64-player sieges: pick your modes in the map rotation and extend them with mods.

### Every mode

Frontline, Invasion, Horde, Skirmish, Deathmatch, Team Deathmatch, Battle Royale and Duel; every Horde map can still run on community servers.

### Map rotation

Add MapRotation lines to Game.ini to set the maps and modes your server cycles through.

### mod.io mods

Add mod IDs from mod.io as Mods lines in Game.ini; players download the mods automatically when they join.

### Combat rules

Tune respawn times, horse and siege weapon respawns, damage and team damage in Game.ini.

### Admins and bans

Set an AdminPassword so admins can log in, and keep banned players in Game.ini.

### RCON

The server supports remote console access for admin tools on Windows and Linux.

## Set up your Mordhau server

Four steps from an empty field to the first charge.

1. ### Pick modes and slots
   Decide between duels, Horde or large battles, then pick a size from the table above.
2. ### Pick a location
   Choose the one closest to your players from our 20 game server locations.
3. ### Edit Game.ini
   With the server stopped, set ServerName, MaxSlots, AdminPassword, your MapRotation and any mod IDs.
4. ### Join the battle
   Players find the server in the in-game browser and download its mods on joining.

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## Frequently asked questions

Still have a question? Send us a message and our team will reply by email.

[Contact us](https://hyperdc.com/contact-us) [Open a ticket](https://hyperdc.com/support/new-ticket)

### How many players can join a Mordhau server?

Mordhau matches hold up to 64 players. Set MaxSlots in Game.ini or with the -MaxSlots start option; the sample config starts at 16.

### Which ports does the server use?

7777 for the game, 27015 for Steam queries and 15000 for the beacon port by default, set with -Port, -QueryPort and -BeaconPort.

### Why are my Game.ini changes lost?

The server writes Game.ini again when it shuts down, so changes made while it runs are overwritten. Stop the server, edit the file and start it again.

### How do I add mods?

Find the mod’s ID on mod.io and add it as a Mods line in Game.ini, one per line. Players download the mods automatically when they join a modded server.

### How do I set the map rotation?

Add one MapRotation line per map and mode to Game.ini, for example a Frontline map followed by a Skirmish map. The server cycles through them in order.

### How do I become an admin?

Set AdminPassword in Game.ini, then log in with that password through the game console on the server. Change the placeholder password before you start.

### Can I still run Horde maps?

Yes. Triternion keeps every Horde map available for community servers, so you can host Horde nights for your group.

### Can console players join my server?

Since June 2024 PC, PlayStation and Xbox players play together on official servers. Triternion has not documented console access to community servers, so plan your server for PC players.

### Does the Linux server run every mod?

Not always: some mods only work on the Windows server. If your mod list needs them, run the Windows build.

## Ready to draw your sword?

Tell us your modes, slots and mods, and we will help you pick the right Mordhau server.

See plans [Contact sales](https://hyperdc.com/contact-us)

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Source: <https://hyperdc.com/game-servers/mordhau>\
Updated: 2026-10-09
