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Day of Defeat: Source server hosting for WWII battles

Keep Valve’s team shooter online for your clan or community. Day of Defeat: Source still gets updates from Valve, and SourceMod adds admin tools, stats and map votes.

  • Valve’s Source Dedicated Server, still updated in 2026
  • Allies against Axis on stock and custom maps
  • SourceMod and Metamod:Source plugins
  • FastDL for custom maps, SourceTV for spectators
Slots
You set them (-maxplayers)
Ports
27015 game · 27020 SourceTV
Server software
SRCDS (Steam app 232290)
Plugins
SourceMod · Metamod:Source
Latest update
September 2026
Anti-cheat
VAC

Server options

  • Stock maps
  • Custom maps
  • SourceMod
  • FastDL
  • SourceTV
  • Map cycle

Game facts from Valve’s DoD:S update notes, Steam app data and the LinuxGSM server configuration, checked in October 2026.

  • DDoS protection
  • 20 game server locations

DoD:S plans are being prepared

Tell us your slot count, maps and plugins, and our team will reply with the options. Or open a ticket and we will let you know when the plans are online.

How big should a DoD:S server be?

Day of Defeat: Source is light; slots, plugins and custom maps decide the load.

How big should a DoD:S server be?
Feature
Clan match Up to 12 slots
Recommended Community Up to 24 slots
Full server Up to 32 slots
Memory (RAM)Memory for the map, the players and every plugin. Classic shooters are light; plugins and custom maps add to it. 1 GB 2 GB 2–3 GB
CPU coresSource and GoldSrc servers simulate the match on one main thread, so a fast core matters more than many cores. 1–2 2 2–3
Disk spaceRoom for the server files, custom maps, SourceTV demos and updates. 10 GB 10 GB 15 GB
Custom contentCustom maps, models and sounds that players download through FastDL. Stock maps Some custom maps Large map packs
Typical use Clan matches and practice A community map cycle A busy public server with plugins
  • Clan match

    Up to 12 slots

    Memory (RAM)Memory for the map, the players and every plugin. Classic shooters are light; plugins and custom maps add to it.
    1 GB
    CPU coresSource and GoldSrc servers simulate the match on one main thread, so a fast core matters more than many cores.
    1–2
    Disk spaceRoom for the server files, custom maps, SourceTV demos and updates.
    10 GB
    Custom contentCustom maps, models and sounds that players download through FastDL.
    Stock maps
    Typical use
    Clan matches and practice
  • Recommended

    Community

    Up to 24 slots

    Memory (RAM)Memory for the map, the players and every plugin. Classic shooters are light; plugins and custom maps add to it.
    2 GB
    CPU coresSource and GoldSrc servers simulate the match on one main thread, so a fast core matters more than many cores.
    2
    Disk spaceRoom for the server files, custom maps, SourceTV demos and updates.
    10 GB
    Custom contentCustom maps, models and sounds that players download through FastDL.
    Some custom maps
    Typical use
    A community map cycle
  • Full server

    Up to 32 slots

    Memory (RAM)Memory for the map, the players and every plugin. Classic shooters are light; plugins and custom maps add to it.
    2–3 GB
    CPU coresSource and GoldSrc servers simulate the match on one main thread, so a fast core matters more than many cores.
    2–3
    Disk spaceRoom for the server files, custom maps, SourceTV demos and updates.
    15 GB
    Custom contentCustom maps, models and sounds that players download through FastDL.
    Large map packs
    Typical use
    A busy public server with plugins

Valve publishes no server hardware figures; these starting points follow common practice for Source servers.

Maps, plugins and server settings

Valve’s server runs the official game; SourceMod and custom maps let your community shape it.

Still updated by Valve

February 2025 brought 64-bit support; the August 2026 update fixed maps being skipped in the map cycle and custom map assets on Linux.

SourceMod

Admin menus, bans, stats and map votes, loaded through Metamod:Source.

Custom maps and FastDL

Add maps to dod/maps and the map cycle; sv_downloadurl lets players fetch them quickly over HTTP.

server.cfg

Hostname, passwords, time limits and team rules in dod/cfg/server.cfg, run at every start and map change.

SourceTV

A spectator slot that relays the round with a delay and can record demos.

VAC

Secure servers use Valve Anti-Cheat; -insecure turns it off for a LAN event.

Set up your DoD:S server

Four steps from the first choice to the first capture.

  1. Pick slots and maps

    Clan matches or a public map cycle: choose the size with the table above.

  2. Pick a location

    Choose the one closest to your players from our 20 game server locations; ping matters in a shooter.

  3. Write server.cfg and add plugins

    Set the hostname, RCON password and time limits, then add Metamod:Source and SourceMod.

  4. Connect

    Open the console and type connect with the address and port, or add the server to your favourites.

Other game servers you might like

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Counter-Strike: Source

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Counter-Strike 1.6

Classic CS on Valve’s HLDS with AMX Mod X and 32 slots.

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Team Fortress 2

Every TF2 mode with Workshop maps and SourceMod.

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Post Scriptum

50 versus 50 WWII battles, formerly Post Scriptum.

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Rising Storm 2: Vietnam

64-player battles with Workshop maps and your own map cycle.

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Frequently asked questions

Still have a question? Send us a message and our team will reply by email.
Is Day of Defeat: Source still updated?

Yes. Valve added 64-bit support in February 2025, fixed map cycle and Linux issues in August 2026 and released another fix in September 2026.

Which ports does a DoD:S server use?

The game and RCON use 27015 by default and SourceTV uses 27020 when it is on. Change them with -port and +tv_port when the server starts.

How many slots should I choose?

You set the slots with -maxplayers. Clan matches need a small server; public servers usually run 24 to 32. Start with the table above and adjust.

Why were maps skipped in my map cycle?

Valve fixed a bug in August 2026 where the server could skip maps because the level change was called more than once. Keep the server updated to get the fix.

Can I install SourceMod?

Yes. Install Metamod:Source first, then SourceMod into dod/addons. Keep both current, because plugins must match the server build after Valve updates.

How do I add custom maps?

Put the .bsp files into dod/maps and list them in the map cycle. Set sv_downloadurl to a web address with the same files so players download them over HTTP.

Where do I put my server settings?

In dod/cfg/server.cfg, which runs at every start and map change: hostname, sv_password, rcon_password, mp_timelimit and team rules.

Is VAC enabled on my server?

Yes. Secure servers use Valve Anti-Cheat. Starting the server with -insecure turns VAC off, for example for a LAN event.

Ready to hold the line?

Tell us your slot count, maps and plugins, and we will help you pick the right DoD:S server.

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